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ETHERCRAFT

A decentralized idle RPG. Trade items, craft, and watch your character crawl through dungeons for the chance to win some gold! (not real gold; that's just the name of their token).
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About

What is it?

An RPG game on the blockchain, made of three core components: buying and selling items; crafting (making and breaking stuff with the items); and coming soon(ish), dungeons, the core game loop in which you equip a character and send it off to plunder and slay enemies.

Ethercraft devs are belligerent. They’ve described other blockchain games as “nothing more than traditional client-server-style games that just happen to run on the EVM but are otherwise totally centralized ”, while calling their own game a “real, playable game”. Jesus, let’s see what all this shade is for, shall we?

How does it work?

Ethercraft is inspired by idle RPG and other rouguelike games. In an initial dungeon contract, you’ll roll a new character, equip it with items, set tactics and let it run the dungeon automatically. It's important to choose your items and tactics wisely, because once your character has set off to the dungeons, there's not anything else you can do to help – it's on its own. It'll eventually either reach the exit portal or dying. This is a game of strategic planning and risk. Just like in life, the outcome is determined partly by your choices, partly by RNG. And just like in life, when you die, you lose all your items – you literally die. We use "literally" in its figurative sense here.

But... what if you win? The plan is to later release an ERC-20 token called Gold Pieces (XGP), which you'll receive if you complete a dungeon. With the funds accrued from the sale of items, the Ethercraft smart contract will be able to buy XGP back from players at a fixed ETH rate. You'll also have the option to, say, sell an item whose ETH price has plummeted, back to the shop in exchange for XGP. Gold also acts as a governance token: holders will be able to vote on which new items, locations, and features are added to the game, achieving true decentralization.

The dungeons – the actual gameplay that the devs are so boisterously proud of – are still to be seen. For now, you can occupy yourself tinkering with items. Ethercraft is like a European social democracy; your character is guaranteed some free items, but you also have the freedom to purchase specific items on the market if you’ve got the ETH for it. To buy items set up MetaMask and visit the Ethercraft shop. Keep in mind, to claim free items you'll have to pay gas. Browse through chests, weapons, jewelry, gunpowder and other shiny 8-bit objects that'll make you yearn for those days spent gaming in your mom's basement. Like, last Tuesday. You can also already use the crafting feature, meaning you can combine items according to a recipe, break items down into materials and building new items with them, open loot crates and rolling other chance items.

TL;DR: Why should I play this?

  • It's a decentralized idle RPG for blockchain (with real nice graphics).
  • There will be an in-game governance token, XPG, which you can only get by winning!
  • It's a strategy game with high risk; you'll lose all your items if you win, but gain XPG if you win, which you can also exchange for ETH on the game.

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